![]() ![]() Kojima Productions retained responsibility for the game's overall plot and Raiden's design. The artwork depicts the evolutions that went. The game's setting was changed to give Platinum more creative freedom. Platinum Games released a bunch of concept art for Metal Gear Rising: Revengeance over on their official site. Under the guidance of the new team, Metal Gear Rising: Revengeance was revealed, with a significant change in gameplay. A solution was found, in late 2011, with Platinum Games taking over development. However, the Kojima Productions team met with difficulties in developing a game based on swordplay, so the franchise director Hideo Kojima cancelled it. This form of the game was to be produced solely by Kojima Productions. The game was originally announced in 2009 under the title of Metal Gear Solid: Rising, and was intended to act as an interquel between the events of Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 4: Guns of the Patriots. Although a Japanese release for the Xbox 360 platform was planned, that version was cancelled. The story will focus on the cyborg ninja, Raiden, in a fight against a private military company known as Desperado Enterprises. It will be the ninth game in the Metal Gear series, with a plot set four years after the events of Metal Gear Solid 4: Guns of the Patriots. #Metal gear rising revengeance concept art full#You can check out Yoshimura’s full blog post about his experience designing Sam and a whole lot more concept art at the PlatinumGames blog.Metal Gear Rising: Revengeance (Japanese: メタルギア ライジング リベンジェンス Hepburn: Metaru Gia Raijingu: Ribenjensu?) is an upcoming action video game being developed by Platinum Games and produced by Kojima Productions, for the PlayStation 3 and Xbox 360 consoles. Concept art of Samuel for Metal Gear Rising: Revengeance MetalGearRisingRevengeance VideoGamesArtwork ConceptArt ConceptArtwork. This is the design he came up with, with the last set of illustrations representing the final design: ![]() Once he joined the Rising team, his first assignment was to design Raiden’s rival, Sam. Like other fans, Yoshimura collects Shinkawa’s art books. PROTIP: Press the and keys to navigate the gallery, g to view the. #Metal gear rising revengeance concept art series#Yoshimura, as it would turn out, was a Metal Gear fan and an admirer of series illustrator, Yoji Shinkawa, and his work. Metal Gear Rising: Revengeance - Mistral Concept Art. Before I knew it, my last three days at Platinum turned into over half a year.” ‘You cannot put this in a Metal Gear game!’ I told him. Immediately, I slammed my fist on the director’s table. View an image titled 'Khamsin Concept Art' in our Metal Gear Rising: Revengeance art gallery featuring official character designs, concept art, and promo pictures. He continues: “Then I saw their designs-the art style could not have been further from the Metal Gear universe. “Three days before I was about to leave Platinum to go freelance, without much left to do, I strolled over to the nearby Rising team to see if they needed any help,” Yoshimura recalls in a development blog post. However, instead of leaving as planned, Yoshimura ended up working on Metal Gear Rising: Revengeance. He was switching from being a full-time Platinum employee to going freelance, and his official date of resignation was just three days away. Kenichirou Yoshimura, a former designer at PlatinumGames, was on his way out of the company. ![]()
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